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Fallout 3 nexus durability
Fallout 3 nexus durability











  1. #Fallout 3 nexus durability mod
  2. #Fallout 3 nexus durability full
  3. #Fallout 3 nexus durability mods

I'm also preparing for extremely challenging DLC (I always was most interested in the Point Lookout).

#Fallout 3 nexus durability mod

I plan to leave the armor (apparel) system as-it-is for balance reasons (I don't necessarily ever replace my power armor, at least not with the core game gear) - this mod could suffice, but doesn't affect VATS according to the Nexus comments. Increases the durability of the flamer, slo-burn flamer, rapid-torch flamer, burnmaster and heavy incenerator from 200 to 1 million. In real life you should maintain a firearm that is under regular or semi-regular use anyway, including but not limited to. To clarify, weapon durability does make sense in games like this for several reasons.

fallout 3 nexus durability

The Power Fist counts as an unarmed weapon, meaning its high base damage is modified by your high Unarmed skill. Magazine capacity : The maximum ammunition capacity of the weapon. Ammunition used : The type of ammunition the weapon uses.

#Fallout 3 nexus durability full

Of course, you will want a 100 stat in the Unarmed skill to make your fists deal as much damage as possible. Durability: This is the maximum number of times a weapon can attack/fire from full health before completely breaking. Just by removing the degradation wouldn't trivialize the difficulty since the new weapons are essentially always well under 100% in condition and I haven't even encountered merchants who can fully fix items. So Im seeing a lot of factually inaccurate statements. When built for, unarmed builds can become a viable way of dealing damage in Fallout 3. Oldest the last time the object was in any of the above 3. I constantly thrash enemy weapons to increase the condition of mine by a percent or two and to my knowledge there's no way to know if your repair skill is high enough for a gun without entering the repair menu (and having compatible gear in your inventory to use as parts). Adds a more traditional RPG style durability and degradation system to weapons and armors. Related: Fallout 4: 5 Characters From The Main Quest That Everyone Loved (& 5 That We All Hated)īe warned, if players decide to nuke Megaton before hiring Jericho as an ally, he'll be among the many casualties and will be locked out of recruitment for the rest of the playthrough (being dead will do that to you.) If players want a cold but loveable jerk as a companion, make sure to hire this former raider, especially before (that is, if,) they decide to detonate Megaton's megaton.After having finished the story campaign (barring the final quest) and a sizeable amount of side-content, I feel that the weapon degradation system considerably slows down the game. I have been readding through a lot of posts about this subject (usualy related to other Bethesda games) and there is lots of talk about extracting the fallout3. esm files, that means somewhere there is an application for extracting the Fallout3.esm. If you own one or more of the DLCs, but not all, use the Vanilla Standalone in conjunction with the packs for the DLCs you do own. If you own all of the DLCs, use the original file. As equipment condition degrades, weapons will continue to do the same damage and armor will provide the same protection. Alternatively, equipment can also be repaired without a workbench by using a repair kit or improved repair kit. v2.0 - Adds individual files for all DLCs and the main game. Equipment condition returns in Fallout 76 from Fallout 3 and Fallout: New Vegas however, unlike in previous games, armor and weapons can be repaired using junk and crafting components at an armor workbench or weapons workbench.

fallout 3 nexus durability fallout 3 nexus durability

#Fallout 3 nexus durability mods

Like most human allies, his hit points aren't his strong suit, but he more than makes up for it with his strong SPECIAL stats and extensive weapon abilities. ive noticed a few other mods on here that have hacked. Also fixed the Lincoln's Repeater durability. 2 Condition is a number ranging from 0 to 1. If someone's Lone Wanderer seeks a smarmy hitman for hire – with an extensive past among the Capital Wasteland and raider life – then Jericho is a perfect companion. Fallout 3 Damage As condition degrades, non-melee weapon damage will scale linearly from full damage at 100 condition to roughly two-thirds damage at 0 condition for single-shot ranged weapons and roughly half damage for fully-automatic ranged weapons and melee weapons. He's a former raider, current resident of the city of Megaton, and optional companion should players have an evil enough karma. The last of Fallout 3's human companions, Jericho is undoubtedly an intriguing character.













Fallout 3 nexus durability